
Game
Cross Hermit: Welcome to the Farthest
2002
Real Time Strategy (RTS)
A fantasy real-time strategy game in which the player guides students from a magic academy through story events and tactical battles. Characters develop between missions, learn new skills, and equip items, while combat focuses on unit positioning and real-time decision-making. The game combines character development and story sequences with large-scale battles resembling traditional real-time strategy games.
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